Anime Clay

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Anime Clay For years I have actively searched through the internet for anime art to adore. After creating a large collection of my favorite artists, I decided it could be nice to share. In America, I feel that much of the anime fandom neglects the artists and their style and pays more attention to the characters -- often paying no respect to the artist/source even if they like it. As an artist myself, this makes me pretty upset. I made this blog hoping to change that around. You can call me Miq, Enjoy the artists, here at Anime Clay.
Posts tagged with asuka.

The painterly work of so-bin is created with an interesting multiplier effect which uses translucency to bring depth, form, and texture to their imagery. I particularly enjoy how many of so-bin’s image’s confuse me upon first glance and then come together in full detail as I piece together each part of the image. It is this digital, anime impressionism that keeps me fascinated by their work.

Painting with the full intensity and drama of their subject matter, Archlich (also known as Licheus) creates breathtaking scenes of heavenly exuberance and power. Archlich’s skillful control of lighting contributes to a large part of their dramatic compositions, while their bold brushstrokes bring in plenty of form and textural detail. 

I personally admire Archlich’s ability to bring that same sort of godly-emotion of scenes from classic Christian art to anime. Although anime covers a huge spectrum of themes and emotions, a lot of the more popular themes are rather polar — softly cute or aggressively action-packed. The anime style more easily lends itself to cute and simple, but as works such as Evangelion and Akira have shown, the style is fully capable of intensity. Artists such as Archlich are important and necessary for demonstrating this side of anime while maintaining the aesthetic of some anime classics.  

Kim Hyung-Tae has become the most well known Korean anime artist, defining the Korean style of anime (as opposed to Japanese styles) that has influenced artists worldwide and expanded the anime style as a whole. As one of the first artists who I owned an art book by and knew by name, I feature Kim Hyung-Tae’s art work again here on Anime Clay as one of the artists I know best and admire most.

Kim Hyung-Tae’s main work is in character design, designing the characters of the Magna Carta series and the upcoming MMORPG Blade & Soul (which I would highly recommend checking out if you like Kim Hyung-Tae’s aesthetic, because it is an entire world of it with a lot of customization). His characters have a truly unique feel to them, typically having an incredible amount of detail and complexity. There is a quality to the materials and forms of his designs that feel thick and heavy to me which I can best describe as “clay-like”. This clay-like quality is perhaps most obvious in the hair of his characters, which are rich in form and smooth with a heavy liquidity. 

The other quintessential aspect of Kim Hyung-Tae’s art is his extremely stylized and exaggerated anatomy. I have heard a lot of people complain about and attack the anatomy of Kim Hyung-Tae, and every time I am confused. People seem to act as if Kim Hyung-Tae is trying to be realistic, and judge his art based on how inaccurate it is to realistic anatomy. I do not understand how anyone could think that Kim Hyung-Tae was ever trying to be accurate. Furthermore, I do not understand why anyone demands realistic anatomy from any artist of the anime style — a defining part of anime is to stylize and exaggerate anatomy. Even outside of anime, artists have been distorting the human body for centuries, in sexual and non-sexual ways, at times much further than Kim Hyung-Tae. With those contradictory critics aside, I admire Kim Hyung-Tae for his extreme twist on anatomy and the balance that he has found between expressive forms and the human body with the anime style. 

Rou (ロウ) uses a style that is rather typical of Pixiv: flat, simple shading with thin, sharp lines. The aspect of their art that jumps out from the masses is the composition. They have a very firm sense of where to put what, and how to balance their objects within the frame. Rou is also great at setting up unified color palettes for each image.

For Rou’s Pixiv: http://www.pixiv.net/member.php?id=75546

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My gateway artist into Korean anime art and still one of my favorite artists of all time, Kim Hyung-Tae. He broke all the rules, on anatomy, outfits, weapons, footwear and character design in general. And he did it successfully, influencing character designers world wide, and letting the world know what Korean style is. With the intricately detailed outfits and absurd anatomy of his characters, Kim Hyung-Tae uses a thick style of shading to render his characters in what I can best describe as “clay-like” — a look somewhat typical of Korean anime artists.

His work can be found in various art books — such as the Oxide series, and Apple (which he did the cover art for, shown here in the 2nd image). He also did the character design for the PS2 game series Magna Carta and the upcoming MMORPG Blade and Soul.

Kim Hyung-Tae’s official site is still under construction, but will be located here: http://studiosis.com/jam/

For the Magna Carta official site: http://www.atlus.com/magna_carta/

For the Blade and Soul official site (Korean): http://bns.plaync.co.kr/

For Apple Comic’s site (a Korean art website): http://www.applecomics.co.kr/

And for an interview with the artist: http://www.guupress.com/magazine/interviews/htk/1.asp